Guides
Short, practical reads for running better sessions with less prep.
Dice notation explained
What 2d6+3, 4d6 drop lowest and 2d20 keep highest actually mean, with examples from real play.
How encounter difficulty works in fifth edition
A plain-English walkthrough of XP budgets, thresholds and multipliers in the 2014 and 2024 rules, and when to ignore them.
9 ways to make combat run faster
Practical habits that cut combat time in half without losing the drama. Initiative, monster turns, and keeping players engaged.
Your first session as a game master: a checklist
Everything to prepare before running your first tabletop RPG session, from session zero to a backup plan when players go off script.