Your first session as a game master: a checklist
Running your first game is less about knowing every rule and more about being prepared to keep things moving. Here’s a checklist that works.
A week before
- Hold a short session zero. Talk about what kind of game everyone wants: combat, mystery, roleplay, silly or serious. Agree on topics to avoid.
- Make characters together. It’s quicker, players connect their backstories, and you can answer rules questions once.
- Pick a short starter adventure. A published one-shot or a starter set adventure takes the pressure off writing your own.
The day before
- Read the first part of the adventure twice. You only need to know what happens in the first hour or two.
- Write down three NPC names. Players always ask for names. Our NPC generator gives you a few in seconds.
- Prepare one fight and check its difficulty. Use the encounter calculator. For a first session, aim for Low or Moderate.
- Have a backup scene. A tavern brawl, a mysterious stranger or a sudden storm can fill time if the players skip what you prepared.
Things to have at the table
- Dice for everyone, or a dice roller on a phone
- Character sheets and pencils
- Something to show positions: a grid map, a whiteboard, or just a sketch
- Snacks (seriously)
During the session
- Start with action. Begin in the middle of something interesting: an ambush, a chase, a mystery. Skip the shopping.
- Say “yes, and…” more than “no”. If a player tries something creative, find a way it might work.
- Look up rules later. Make a quick ruling and keep playing. You can check the book after the session.
- Watch the energy. If people are checking their phones, end the scene and move on.
- End on a cliffhanger. Stop at an exciting moment so everyone wants to come back.
After the session
Ask everyone one question: “What was your favourite moment?” Their answers will tell you what to give them more of next time.